designer + professor, Cal Poly
My main talent is the ability to ideate for visual and interactive projects by weaving typography, textures, interesting interactions and stories within a group atmoshpere. This has translated well to the discipline of interaction design, illustration, and creative direction/teaching and helps me form collaborations in order to span mediums and solve problems. I lead students (as well as designers, developers, and writers) through all phases of product development — always concentrating on creating flow and delight.
I started my career as a traditional graphic designer more than 15 years ago, and then fell in love with whimsical interactive experiences and figuring out how code relates to narrative and visual. My work spans the corporate and academic realms yet always focuses on storytelling for the end user whether it is software and web design, illustration or animation. I am happiest when I'm creating useful and beautiful things to make everyday life better for others.
Working with a dedicated group of people that have a zest for life is something I highly value. I work through an iterative process that thrives on feedback and input because I feel that the design process is one of experimentation. I love the feeling of sharing a completed project and seeing how it grows and changes to form even more ideas.
Farber’ s research tends towards community and user engagement and storytelling through exploring ux and ui design and was recently awarded a Fellowship through Cal Poly's Center for Innovation through the School of Business. Farber was also the recipient of the New Haven Arts Council Fellowship, New Haven CT, she worked with two colleagues and a team of students to create a project with a featured presentation at Yale’ s British Museum of Art at the International Festival of Arts and Ideas.
She recently published a transmedia project, entitled Art Courage Program, which is a book and olfactory system. Also recently developed a piece commissioned by the San Diego Art Institute titled Scentwalk: Balboa Park which explores Balboa Park in San Diego through an interactive sensory map and olfaction component. She has presented at the International Design Principles and Practices conference in Chiba, Japan exploring the connection of online reviews and visual design and has published this work with Common Grounds Publishing.
Throughout Charmaine Farber’ s years of professional experience in the design industry, she has worked as a ux/ui designer, illustrator, graphic designer, animator and educator, both nationally and internationally, for CIVCO International, MacArthur Foundation, Congressman Loebsack of Iowa, Stamats, Lipman Hearne, SMC Marketing Hong Kong, and Benson & Hepkar Design Group, and have spoke at events everywhere from Yale University to Chiba, Japan. She has recently served as "Education Director – Student Initiatives", and "Membership Director" on the Connecticut Executive Board of Directors of AIGA and also served on the Pittsburgh board of Directors of AIGA.
Farber currently holds a tenure-track position at Cal Poly in the Graphic Communications Dept. teaching undergraduate interactive design and user experience for mobile applications. She also currently holds an appointment in Department of Medical Sciences of the Frank H. Netter School of Medicine at Quinnipiac University as a graduate student mentor. From 2012–2015 she was a tenure-track professor at Quinnipiac teaching undergraduate interactive design. Prior to 2012 she was a tenure-track professor at Youngstown State University and an Instructor of Record at the University of Iowa, teaching web design and graphic design courses. Farber’ s M.F.A. (with honors) is in Design from the University of Iowa. She also attended the Savannah College of Art and Design with an Artistic Scholarship and earned my M.A. in Interactive Media Design and Game Development.